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Adaptive Mechanics, Part One: New Crossroads on the Continent
While The Witcher games don’t retell the exact same stories from the books, they are follow-ups to those events. This is especially true of the third game; while its two predecessors are more like spinoffs, The Witcher 3 (TW3) is primarily concerned with tying up loose ends from the books, such as Ciri’s destiny, the…
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Adaptive Mechanics, Introduction: Distillation
Here we are once again, doing another three-part series. I know, I know! I should learn how to keep things brief, but hear me out. I swear this was gonna be a quick write-up on the changes CDProjektRed made to the narrative of The Witcher as they adapted Andrej Sapkowski’s novels the gaming medium—but then…
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Meet the Master
Based on the hints at the end of my last post, I’ll bet those of you who are fans of the Fallout series and/or RPGs from the 90s saw this one coming from a mile away. Stick around though; I’m gonna try to add something new to the conversation about this old character. Yes, over…
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Meet Kainé
This post will be the first in an on-and-off series where I introduce you to standout characters from across the gaming medium. In each post, I’ll give a general synopsis of the character, tell you what’s so special about them, and why they matter. It’ll be a fun way to pay tribute to the fictional…
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Open Worlds and Infinite Identities
I’ve been thinking about genre a lot lately; my latest series on this blog was about how the Gothic genre fits into the gaming landscape. In that series, I talked about genre only in terms of narrative, a process that led me to realize there is another, equally useful way to classify a videogame: gameplay…
